Your Textures Aren’t Safe
There is a new exploit in Second Life that allows textures to be stolen and re-used without any permissions assigned. Apparently this is a very easy exploit and does not require too much in order to execute. Some of you may remember a while back the whole copybot scandal where entire objects including scripts were easily copied by downloading a program. Lined Labs quickly outlawed this practice and proactively attempted to locate copybot use and fix the exploit as well as ban users of the copybot. This new texture exploit is however much more difficult to protect against and will require major updates to protect peoples textures. I am not providing too many details purposely to limit exposure of this dastardly practice.
Are you kidding me? There’s lots of ways to steal textures from second life, or any other 3D program, including MMOGs and other commercial games.
It’s called GL Intercept. It’s widely known and will never be fixed.
Aditionally, you can also easily steal textures from the cache or by sniffing packets. Not to mention libsecondlife and the open source client.
Give us a more versatile 3D format and the lack of common UV co-ordinates will make texture theft irrelevent, as well as bringing the graphics in Second Life more up to date and less resource wasteful with redundant vertice data.
[...] have written before about Copybot and how it can be used to steal objects, scripts, textures, and [...]